Versatile: Alternate World

Chapter 627 The Abyssal Lord Set Part 1

The three of us returned to our rooms that were provided for us to rest our characters after a long day of work. When we came back, Alain is already sleeping, so we will have to wait for him to wake up tomorrow to relay the good news since we successfully eliminated the Castellan. As for the situation with the Versatile Weapon, I am clearly not sure what that was after the Shadow dragon devoured the Castellan. That unknown variable that the Shadow Dragon has swallowed keeps me questioning what the heck was that. I tried to check the Versatile Weapon again to see whether I am able to see what the heck was the thing that it swallowed. I didn't get to fully check it since we have to flee before anyone else gets in and discover that the Castellan is now dead.

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[Blood-Covered Versatile Weapon]

Weapon Level: 40

[EXP: 10,000/150,000]

Type: Weapon Equipment

Rarity: God Tier

Series: Seven Deadly Sins' Weapon Series

Equippable at Level 0

Equippable By: Versatile

STR: +1500

AGI: +1500

DEX: +1500

END: +1500

INT: +1500

Special Trait: Blood Mark: Every 20 hits, a Blood Mark will be imprinted on the enemy that cannot be cleansed unless the marked enemy will be killed or 5 minutes have passed without attacking that marked enemy. Marked enemies will lose HP based on the damage done when the mark was inflicted and will heal the user's HP by 100 per stack. Blood Mark will stack 20 times.

Embedded Skills:

1. Regeneration Level 1(Max: 10) - Every Basic Attack will recover 1% of your mana. The recovery rate will increase at every level.

2. Sharpness Enhancement Level 5(Max:20) - Basic Attacks will have an additional 500 damage. The damage will increase at every level.

3. Physical Penetration Level 4(Max: 5) - Basic Attacks will have a 40% chance to ignore defense. The probability will increase at every level.

4. Defense Reduction Level 3( Max: 5) - Basic Attacks will have a 30% chance to inflict Defense Reduction debuff on the enemies. The probability will increase at every level.

5. Double Pain Level 1(Max: 10) -Physical Attack Skills will have an additional 100 damage. The damage will increase at every level.

6. Berserk Enhancement Level 6(Max: 10) - Damage dealt during the status "Berserk" is active increases by 60% and decreases the defense harshly to 60%.

7. Mana Conservation Level 10(Max 10) - Magic and Physical skills that need mana to activate will have a 95% mana consumption reduction and cooldown decreases by 1 second for all skills. The effect will increase at every level.

Special Skills

1. Devour - can devour weapons and armor to level up the weapon. It can change its appearance depending on what weapon is previously devoured. Some items and soul artifacts can also be devoured. Devouring the weapon counts as Amalgamating.

2. Change Form - can change to different forms of weapons currently available.

3. Vampiric Lifesteal -normal attacks coming from this weapon can heal the user's HP by 10 every hit. This skill won't activate if it was a skill used, only normal attacks are counted. It can be used in all forms.

4. Skill Extraction: all the devoured weapons with embedded skills on them can be extracted if devoured by the Versatile Weapon. There is no limit to skills that can be extracted and learned but you can only extract one skill from one weapon.

5. Scale of Defense: Every 1000 mana used by the user will generate one stack of Shield that can block 2 physical and magical attacks. Can stack up to 10 stacks.

6. Electric Defense Reduction: Normal attacks can trigger reduced defense to the enemy for 2 seconds with a 1% chance to activate. Can stack up to 5 times.

7. Curse of the Dead: 0.1% chance to cast the debuff [Corrode] to the enemy. It will last for 4 seconds.

8. Mana Regeneration: Normal attacks will increase the mana regeneration to 1% and will stack to 10.

9. Russian Roullete: In gun form, shoot a random bullet that will inflict one debuff from the following list of debuffs [Poison, Paralysis, Sleep, Bleed, Blindness, Skill Seal]

10. Incomplete Rhongomyniad: Fires off a beam of light that inflicts true damage in exchange for half of the HP of the user. (Will change to Rhongomyniad after certain conditions are met)

11. Weapon Attraction: When a weapon from the Seven Deadly Sins series is detected, the Versatile Weapon will resonate and signal the user of the presence of the weapon.

12. Vanagloria: (Pride Exclusive Skill): the user will forcefully transform its weapon into a Shield and Spear form and applies [Taunt] to self. Once attacks are received, the user will receive Invincibility for 3 minutes but cannot move from where they activated the skill and will be forced to remain in position. Once the damage that has been received has been accumulated, it can be used to fire back to the enemy with a 2x multiplier on damage dealt. Can only be used once every 48 hours. (If conditions are met, will transform to The Fallen Star's Pride)

13. Blood Weapon: The weapon will be covered in Blood that will last for 5 minutes. It has no cooldown but it will consume 99% of the user's HP. Double the weapon's current stats and increases the weapon's [Devour] damage.

14. Devouring Hunger(Incomplete): (Gluttony Exclusive skill): Summon the incomplete Devourer of the Abyss that will allow the user to utilize and fight using the Devourer of the Abyss. Has a 35% chance to devour the target whole while fighting a low HP enemy which will result in either a permanent increase of the Versatile Weapon's stats or heal the user's HP. Since it was in an incomplete state, the user can only use this skill 5 times a month. (Once conditions are met, will transform into Hunger of Beelzebub)

15. Mammon's Curse: (Greed's Exclusive Skill): Absorb the enemy's permanent stats and convert them as temporary buffs to the user. The stronger the enemy, the bigger stats can be devoured. Some of the devoured stats will be permanently lost to the enemy and the user will gain the devoured stats permanently. You can gain the devoured stats once every month. The other effect will remain the same. Additionally, every kill will now double the bronze, silver, and gold gained from killing enemies.

[Further special skills are not yet discovered, please let the weapon devour a few weapons with abilities]

Note: A weapon forged by an unknown material from an unknown civilization. Can devour and change form depending on the wielder's will. Said to be a weapon made for the gods that hold tremendous power but it ends up in the hands of the mortal.

Second Note: Because it has devoured and digested a weapon that belonged to the Seven Deadly Sins, the Versatile Weapon can now be considered to be part of the Seven Deadly Sins' weapon series. The sleeping beast of the weapon has now partially awakened.

Third Note: After devouring and imprinting itself from the blood of the Pendragon, the weapon has partially unlocked the sealed powers hiding deep beneath.

Fourth Note: Devouring another weapon that belonged to the Seven Deadly Sins increased its power. The Sleeping Beast is getting developed and it's already recovering a partial amount of its powers.

Fifth Note: An Unknown Energy has been devoured. Please wait a few days to identify what the energy devoured is.

Restriction: Cannot be dropped, cannot be sold, cannot be traded. Bound to the Owner

Bound: Bladeheart

Durability: Null

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But since there are no recent changes to it, I decided to ignore it for now. As for the state of the Versatile Weapon, unlike when it devours any weapon that belongs to the Seven Deadly Sins weapon series and immediately hibernates to digest it, the current situation did not cause the Versatile Weapon to hibernate and I can still use it just fine.

"Looks like the thing that is still unknown is not hindering the Shadow Dragon's state as it does on the Seven Deadly Sins weapon series. Good enough I guess."

Since this won't hinder my usage of the Versatile Weapon, I guess it is not necessary for me to worry about it for now.

I sat down on my bed and opened my inventory. I have already got some new equipment I got during the time I killed the Tormentor. I have yet to check it out and I didn't equip it just yet but because my equipment is getting a bit outdated with my level, I needed to change them.

The first I pulled out is the coat. It was part of the set and this is the first complete set I have obtained in this lifetime. In my previous timeline, I do have a set but that was a painstakingly made set so having a set obtained from a boss is a little bit different. First, I have to see whether this will be good enough for replacement or not.

[Coat of the Abyssal Lord]

Equipment Level: 0

Exp: 0/ 500

Type: Upper Body Equipment

Rarity: God Tier

Set: Abyssal Lord Set:1/5 complete

Equippable at Level 0

Equippable by: All Classes

Stats:

No stats available

Special Trait: Divided Self: When Equipped, half of your END stat will be the main stat of this coat. If your permanent END stat rises or falls, changes will also appear on this piece of equipment. If unequipped, all stats that were present when equipped will be removed and will return to their blank slate state.

Special Skills:

1. Doppelganger: Type: Active: Every time your receive an accumulated 10,000 damage, you will be able to cast this skill. It Summons a body double that possesses half of your stat and will fight for you for 5 minutes. Can only summon one copy each time.

2. Doppelganger Mania: Type: Passive: Once the HP of the Doppelganger will reach critical levels, [Mania] will be activated. All parameters will be doubled but the doppelganger will not be controllable. Once HP reaches zero, the doppelganger will self-destruct and inflict 5000 true damage to everything in its surroundings including allies.

Info: Part of the Equipment the Abyssal Lord previously wear during the last Primordial war. Due to the excessive power it holds, the Abyssal Lord decided to divide its abilities by putting its abilities on the other set of equipment. It contains the power of darkness so unless someone is easily swayed by the temptation, using this will be unwise.

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