We are currently inside the manor of the Castellan and because the area around the Castellan is not a neutral area but a hostile area for us three, all of us are capable of harming the NPCs here and we are capable of ending their lives if we wanted to. We can also heal them if we let them get splashed by potions that heal wounds but other than that, they would be suffering from pain and more brutal things can be done to enhance the experience of pain.
Right now, the Castellan is suffering from the wounds that I inflicted on him with the knife I use to harvest materials from monsters. If I use the knife version of my Versatile Weapon, this guy would die before we can get info from him based on the damage that can be inflicted by it alone.
A harvesting knife is a tool that does 1 damage if used to fight enemies but it doesn't mean that anyone hurt by the blade will not feel pain, in fact, stabbing someone with it, especially an NPC would still cause them to cry in pain and beg to stop. It can be done to players as well but since some players have made the pain receptors to the lowest levels, it is not a recommended tactic to interrogate a player, but it's a different story if it was an NPC.
Right now, the Castellan is crying in pain even though I just only stab the harvesting knife into his hands. Perhaps the effect of the [Pain Enhancer Domain] is already taking effect and the Castellan is just having a very hard time trying to endure the pain the weapon is inflicting on him despite the 1 damage he is receiving.
"Just kill me already! You brutes will not receive any single word coming from me!"
"No, no. Where is the fun in that? See, the enjoyment should be prolonged because the experience is what really matters," I whispered in his ear as I slowly carve the Harvesting Knife on his flesh, bit by bit, cutting through like a piece of paper.
"Augggggghhhhhhhhhh!"
His face contorted to a really ugly one as he tries to endure the scraping knife on his body.
"Perhaps this wasn't enough..."
Grabbing the handle of the Harvesting Knife, I activated the Magic Knight skill to it, heating up the blade of the weapon.
I know that it was working as the flesh on his hands starts to emit smoke and the smell coming from it is burnt flesh.
"AAAAAAAHHH!"
It seems the pain was too much for him to handle that he peed on his pants as a result. He then fainted after.
"He fainted," Sigma stood up and snacks his cheeks, though it didn't hurt at all.
"Perhaps it was too much of a simulation for him I think?" Harmless Sparrow sat up on the bed of the Castellan. "Perhaps lessening the pain would work?"
"Lessening the pain on someone in torturing won't give you any result. That is the main rule about it. If you want to squeeze out information on them, make them suffer but don't let them die, make them feel the pain and experience every single kind of feeling while their mind is no longer able to handle it that they would wish to die instead."
I immediately punch his gut and balls out, causing him to surprisingly open his eyes and his body stiffened.
"Good, you are awake again. Looks like you still won't say anything huh? Perhaps we should employ some different stuff then," pulling off the Harvesting Knife out, I pulled out a bitter Mana Potion out before turning to look at Harmless Sparrow.
"Do you need my help?" Harmless Sparrow looks expectant.
"Have you learned the [Mana Drain] skill? I have it but I can't use it while I am trying to extract information on him at the same time."
"[Mana Drain]? Yeah, I do have it. What should I do?"
"Drain his mana, all of it without fail."
Although confused, Sparrow did what I told her to do and started draining his mana. Soon, veins in his forehead started to pop out.
"GAHHHH! MAKE IT STOP! AUGGGGHHHHH!"
"What is going on, Bladeheart?" Sparrow frowned as she performed the skill.
"Although being drained by mana is somewhat mild for us, NPCs like the Castellan have an amplified pain when drained with mana. If they run out of mana, a very painful headache will start to make their head feel like it was about to burst to pieces. It was a good way to make sure they will suffer a lot."
The Castellan has a smaller mana capacity seeing he is feeling the pain already even though Sparrow just cast the [Mana Drain] on him, he is already starting to convulse. To avoid him collapsing again, I throw the bottle of potion to his face, destroying the bottle and throwing out all of the contents inside. Of course, that potion was not a splash potion, just a regular consumable potion. The moment he smell the bitter potion, his first instinct was to lick the drops of potion present on his face even though he is having a hard time.
Still, that wasn't enough for him and since the [Mana Drain] is still being done to him, the mana potion that he drank easily got drained the moment it landed on his throat.
"Give us information and I will give you the cure that will help with that headache of yours."
"YES, YES! I WILL DO SO! PLEASE, STOP THIS PAIN IN MY HEAD!"
"Good, speak and you will receive the cure to your headache."
"ALRIGHT! MY ALLIES WILL SOON BE USING THE RELIC OF DEMONS TO ASK FOR HELP WITH THE DEMONS AND LET THEM INVADE THE LUMINOUS CONTINENT. IF WE USE UP THAT RELIC TO SUMMON ANOTHER BEING THAT CAN RIVAL OR BE SIMILAR TO THAT GOD THAT THE CULT USED TO PRAY WITH, THEN WE WILL WIN AND WE WILL RISE IN POWER!"
"Is that all?" I asked while my eyebrows furrowed after hearing the new information.
"YES! YES! NOW GIVE ME THE CURE!"
"Sure"
Pulling out the Pain Delivery, I handed him the cure to his headache. A bullet to the head.
"F*CK! That was so sudden Bladeheart! But that is also quite savage of you for giving him a bullet in the head instead of giving him a potion!" Harmless Sparrow held her ears since the sound of the gunshot still rings in her ears.
"It's better this way," I sighed but then, my Versatile Weapon started acting up. The Shadow Dragon appeared and started salivating on the Castellan's corpse.
"You wanna eat that?"
The Shadow dragon nodded while licking its mouth. I also just realized that the shadow dragon is now looking more and more fleshy than a shadow now.
"Eh, whatever, eat up and go wild with it."
When the Shadow Dragon heard my command, it opened its mouth and swallowed the Castellan's body in one gulp.
I then checked the stats of the Versatile Weapon to see if there are changes but there's none at all except for the fifth note that was previously unavailable.
[Blood Covered Versatile Weapon]
Weapon Level: 40
[EXP: 10,000/150,000]
Type: Weapon Equipment
Rarity: God Tier
Series: Seven Deadly Sins' Weapon Series
Equippable at Level 0
Equippable By: Versatile
STR: +1500
AGI: +1500
DEX: +1500
END: +1500
INT: +1500
Special Trait: Blood Mark: Every 20 hits, a Blood Mark will be imprinted on the enemy that cannot be cleansed unless the marked enemy will be killed or 5 minutes have passed without attacking that marked enemy. Marked enemies will lose HP based on the damage done when the mark was inflicted and will heal the user's HP by 100 per stack. Blood Mark will stack 20 times.
Embedded Skills:
1. Regeneration Level 1(Max: 10) - Every Basic Attack will recover 1% of your mana. The recovery rate will increase at every level.
2. Sharpness Enhancement Level 5(Max:20) - Basic Attacks will have an additional 500 damage. The damage will increase at every level.
3. Physical Penetration Level 4(Max: 5) - Basic Attacks will have a 40% chance to ignore defense. The probability will increase at every level.
4. Defense Reduction Level 3( Max: 5) - Basic Attacks will have a 30% chance to inflict Defense Reduction debuff on the enemies. The probability will increase at every level.
5. Double Pain Level 1(Max: 10) -Physical Attack Skills will have an additional 100 damage. The damage will increase at every level.
6. Berserk Enhancement Level 6(Max: 10) - Damage dealt during the status "Berserk" is active increases by 60% and decreases the defense harshly to 60%.
7. Mana Conservation Level 10(Max 10) - Magic and Physical skills that need mana to activate will have a 95% mana consumption reduction and cooldown decreases by 1 second for all skills. The effect will increase at every level.
Special Skills
1. Devour - can devour weapons and armor to level up the weapon. It can change its appearance depending on what weapon is previously devoured. Some items and soul artifacts can also be devoured. Devouring the weapon counts as Amalgamating.
2. Change Form - can change to different forms of weapons currently available.
3. Vampiric Lifesteal -normal attacks coming from this weapon can heal the user's HP by 10 every hit. This skill won't activate if it was a skill used, only normal attacks are counted. It can be used in all forms.
4. Skill Extraction: all the devoured weapons with embedded skills on them can be extracted if devoured by the Versatile Weapon. There is no limit to skills that can be extracted and learned but you can only extract one skill from one weapon.
5. Scale of Defense: Every 1000 mana used by the user will generate one stack of Shield that can block 2 physical and magical attacks. Can stack up to 10 stacks.
6. Electric Defense Reduction: Normal attacks can trigger reduced defense to the enemy for 2 seconds with a 1% chance to activate. Can stack up to 5 times.
7. Curse of the Dead: 0.1% chance to cast the debuff [Corrode] to the enemy. It will last for 4 seconds.
8. Mana Regeneration: Normal attacks will increase the mana regeneration to 1% and will stack to 10.
9. Russian Roullete: In gun form, shoot a random bullet that will inflict one debuff from the following list of debuffs [Poison, Paralysis, Sleep, Bleed, Blindness, Skill Seal]
10. Incomplete Rhongomyniad: Fires off a beam of light that inflicts true damage in exchange for half of the HP of the user. (Will change to Rhongomyniad after certain conditions are met)
11. Weapon Attraction: When a weapon from the Seven Deadly Sins series is detected, the Versatile Weapon will resonate and signal the user of the presence of the weapon.
12. Vanagloria: (Pride Exclusive Skill): the user will forcefully transform its weapon into a Shield and Spear form and applies [Taunt] to self. Once attacks are received, the user will receive Invincibility for 3 minutes but cannot move from where they activated the skill and will be forced to remain in position. Once the damage that has been received has been accumulated, it can be used to fire back to the enemy with a 2x multiplier on damage dealt. Can only be used once every 48 hours. (If conditions are met, will transform to The Fallen Star's Pride)
13. Blood Weapon: The weapon will be covered in Blood that will last for 5 minutes. It has no cooldown but it will consume 99% of the user's HP. Double the weapon's current stats and increases the weapon's [Devour] damage.
14. Devouring Hunger(Incomplete): (Gluttony Exclusive skill): Summon the incomplete Devourer of the Abyss that will allow the user to utilize and fight using the Devourer of the Abyss. Has a 35% chance to devour the target whole while fighting a low HP enemy that will result in either a permanent increase of the Versatile Weapon's stats or heal the user's HP. Since it was in an incomplete state, the user can only use this skill 5 times a month. (Once conditions are met, will transform to Hunger of Beelzebub)
15. Mammon's Curse: (Greed's Exclusive Skill): Absorb the enemy's permanent stats and convert them as temporary buffs to the user. The stronger the enemy, the bigger stats can be devoured. Some of the devoured stats will be permanently lost to the enemy and the user will gain the devoured stats permanently. You can gain the devoured stats once every month. The other effect will remain the same. Additionally, every kill will now double the bronze, silver, and gold gained from killing enemies.
[Further special skills are not yet discovered, please let the weapon devour a few weapons with abilities]
Note: A weapon forged by an unknown material from an unknown civilization. Can devour and change form depending on the wielder's will. Said to be a weapon made for the gods that hold tremendous power but it ends up in the hands of the mortal.
Second Note: Because it has devoured and digested a weapon that belonged to the Seven Deadly Sins, the Versatile Weapon can now be considered to be part of the Seven Deadly Sins' weapon series. The sleeping beast of the weapon has now partially awakened.
Third Note: After devouring and imprinting itself from the blood of the Pendragon, the weapon has partially unlocked the sealed powers hiding deep beneath.
Fourth Note: Devouring another weapon that belonged to the Seven Deadly Sins increased its power. The Sleeping Beast is getting developed and it's already recovering a partial amount of its powers.
Fifth Note: An Unknown Energy has been devoured. Please wait a few days to identify what the energy devoured is.
Sixth Note: Requirements not met. Will reveal it once the requirements are fulfilled.
Restriction: Cannot be dropped, cannot be sold, cannot be traded. Bound to the Owner
Bound: Bladeheart
Durability: Null
"An unknown energy?"
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