"Are you sure we will survive this ordeal? I mean, I am okay losing a few levels but it's also a bit of a letdown since I will lose lots of days progress if I die," Dolly looked restless.
"At least we give a fight against it rather than nothing at all. It's much better if we survive this and outlive the enemy. It will be a great experience," I said to her.
"Ugh, I feel like we are in a horror movie where the killer already had us on the corner..." Dolly said as she anxiously stares into the hallway we came from.
She is not wrong though. Most horror-slasher movies always have these parts where the protagonists will be having a contest against the killer who will be able to go out as the winner.
As for our situation, we are the helpless victims while the Leprechaun is the killer. Still, that doesn't mean I will not fight. I am not just going to roll over and die. Not like this.
The last trap that involves the gold of the Leprechaun is not considered as a trap as it is more like a construction scaffolding. However, I made sure that it is a place where climbing is hard, and reaching the top will be a hard thing. Since we are just aiming for the stalling time, I am quite confident that this will work in our favor.
-you have inflicted 0 damage! Critical! Additional 0 damage!
That is a little bit on the bug. You have inflicted a critical, but it is also zero. Looks like the system is still calculating properly but due to the circumstances of the enemy, it is not working as intended causing things like this to appear.
-your trap has suffered 9999 damage!
-you inflicted 0 damage! Leprechaun is now inflicted with Paralysis for 10 seconds!
Traps have high HP bars to ensure that it will not be destroyed immediately, however, that is going to suffer a lot if the enemy can deal lots of damage in one go, which means my trap will last only with a maximum of two attacks since most of the traps I have created right now are all having a 10k HP. Seeing it suffer 9999 damage, it still has one health which means it can still trigger one more time before it will be destroyed.
I quickly drafted the final trap's quirks and its tricks that will allow the Leprechaun to have a hard time.
"Done! Dolly, get out of there for a moment, I will now proceed to the final trap!"
"All right!"
After rolling the blueprint, I throw it to the ground immediately.
"[Materialize]!"
The blueprint glows and a golden light emerged from it. In just a blink of an eye, the platform I designed, the quirks it will possess is also here. Not only that, all the gold that the Leprechaun is keeping is now on the very top of the trap I made.
"A scaffolding?" Dolly frowned when she saw what appeared on the blueprint.
"Now grab in my neck since we will be going up."
"Huh?" Dolly was surprised by what I just said.
"Hurry up! If I don't do it, we will be too late to reach the top if we just use the normal way of reaching the top platform! I will take the shortest way!"
"Ah, okay! Don't drop me okay?!"
"Just hold on tight!"
Once Dolly gets a firm hold on my neck, and I already secured her properly, I activated [Silent Sprint] and [Breathless Running] to make sure my stamina can last while climbing up as I will be expending more stamina to climb up more than usual since I am carrying someone.
"Hup!"
As someone who has done this before in my past timeline, it isn't that hard. Dolly already closed her eyes and cling tightly to me to the point that she was about to rip the skin in my neck if she used her nails to use as the anchor for her tight grip.
It took me a minute before we arrived at the very top.
"You can let go now," I said to Dolly.
"Is it alright now? I am a little bit terrified of heights..."
"Don't worry, it isn't that scary."
She let go of my painful neck and opened her eyes. She then nodded in satisfaction seeing our platform.
"Good thing you added rails at the very top platform we are in! We won't worry about falling!"
"Yeah, that is for safety purposes."
"It was an innovative platform but it seems like I have seen this design before."
Of course, she will. This platform is based on the arcade form of Donkey Kong. I played one game before this game in an emulator on the pc since most of the arcade machines of this game are limited and most of them are now being collected by antique and game collectors so it is now rare to see one.
We didn't get to discuss the Donkey Kong game for now since the Leprechaun has arrived in the room. His body has been under quite the torture on my traps but since he is under invincibility state, it was like small dirt on him.
The Leprechaun looked around the place and noticed his gold has disappeared from where it was placed before. To make sure the Leprechaun will see us, I activated [Provoke] on him. The moment the Leprechaun looked up into our position, his black pupils has transformed into blood red. He roared and pulled out the hammer on his small bag which I presume to be his hammer that he usually uses to make shoes.
"Where is my Gold!? Greedy bastards shall die!"
Hearing that, I grinned and gives him the middle finger.
"If you want your gold, then come and climb up here and reclaim it back!"
The Leprechaun is now pissed and he didn't hesitate to walk onto the platform. For those familiar with Donkey Kong, our roles have now reversed. Since I am at the top of the platform, I am Donkey kong in this situation while the Leprechaun is the player.
Now, it is time to torment the Leprechaun.
"Eat this!"
The Leprechaun who was busy climbing didn't notice the incoming barrels. The moment he managed to notice, the barrels are already on his face and slam straight to his body.
Bang!
-You inflicted 0 damage! The Leprechaun has suffered Dizziness! The Leprechaun will have trouble moving around after this for 10 seconds!
"Hahaha! If you want to get the gold back, then climb here to the top and defeat us!"
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