Due to the help of the slow effect from the [Time Hollow]'s effect, the attacks of the Leprechaun is manageable enough for us to dodge. However, I still can't deny we are still in a situation of danger here.
"Bladeheart, what if we just log-out? That way, the monster will disappear after we log back in," Dolly suggested.
"You sounded like it was an easy and simple solution. While you are in a dungeon, logging out is not possible until the dungeon is cleared. So even if we wanted to, we really can't."
Dolly opened her interface and check the logout button to see it grayed out.
"Ugh, you are right. So what you are saying we should just let ourselves get killed by this monster?"
"It is also bad but is our only way out if this guy is not removed sooner or later. We will suffer exp loss, and some of our items will drop. Aside from that, we will also lose a level and our stats will be deducted depending on how many levels we have lost."
"I changed my mind, let's persevere and survive."
That's pretty quick. However, it is our only choice. Doing the easy way is not the better choice as always.
We keep on circling the dungeon walls and dodging the attacks is our only choice. If only my instant death passive works, it wouldn't be this hard. However, it only works in chances, so the chance of triggering it is pretty much minimal. Besides, will it ever work on an anomaly?
"Hey Bladeheart, what if we use the gold of the Leprechaun and lead it to a trap? Do you think we can do that?"
Lead it to a trap? Why did I not think about that? Since the Leprechaun is always trying to protect its gold, it will always be on the lookout for the gold it has on its lair. Also, if there is a gold coin missing, even one gold, the leprechaun will not stop until all the gold is retrieved. I opened my skill tree and quickly purchased some of the skills that I will be going to use in the
"[Stopwatch]!"
The Leprechaun who is trying to catch us suddenly stopped from its tracks. 10 seconds is enough for me to formulate the plan immediately.
"Let's get the plan started!"
"Right!"
With the Leprechaun stalled in the crossroads, we went back to the treasure room. This time around, I changed my weapon into the Double Swords. If setting traps and killing enemies the creative way is what you are looking for, the Saboteur class is the main go for you. Earlier, I picked a few skills of the Saboteur Class to slow down the Leprechaun's advance once the 10-second effect of the [Stopwatch] goes off.
[Blueprint Materialization]
1st Tier
Active
Cooldown: Instant
Duration: Optional
Mana Cost: Optional
Info: Creates a blueprint that can create traps and sabotage machines according to the user's wishes. Depending on how complicated the traps is, the damage it can cause to the enemy, the duration of the trap and the mana cost may increase or decrease. Throwing the finished blueprint into the ground will immediately materialize the trap. Depending on the space of the area where the blueprint is thrown, the trap or machine in the blueprint might not materialize.
Note: Oh yes, it's all coming together~
[Invisible Thread]
1st Tier
Active
Cooldown: Instant
Duration: Optional
Mana Cost: Optional
Info: Creates invisible thread that can be attached anywhere to be a tripwire, a deadly web trap, or to be used as it is for strangling enemies. The longer the wire used, the higher the mana cost after the usage. The user can set how long will the thread remains.
Note: Remember those guys tripping around the place even on an unobstructed road? Yeah, it must be these wire's fault.
[Criminal Minds]
3rd Tier
Passive
Info: Traps and sabotage machines will be 20% more effective and fewer chances to break when the traps are activated. Additional debuffs of the traps gain an additional 10 seconds duration.
Note: Hehe, just according to keikaku.
[Toolbox]
3rd Tier
Active
Cooldown: Instant
Duration: Optional
Mana Cost: Optional
Info: Can add additional debuff effect to the traps and machines created by [Blueprint Materialization]. Has an optional effect to repair the damaged trap.
Note: Sugar, spice, and everything nice, are all mixed in here, don't forget the chemical X too.
These 4 skills are the most essential skills for a Saboteur, according to one of my Saboteur companions, these three skills will be the most used skills for a saboteur, that you might not even want to look at the other skills as these four can be considered as a complete package.
As a saboteur, you need to have a big imagination, that is just your only limit when creating traps. Even if you don't have the imagination, you will get to have that imagination the longer you are exposed to it.
The moment we pass in the hallway, I immediately activated [Invisible Thread] to attach it to the walls. They might not be able to damage the Leprechaun, however, it doesn't mean it will not be able to stall the Leprechaun.
Filling the hallway with the [Invisible Thread], I moved on to the next trap.
"[Blueprint Materialization]!"
Saboteur players are always quick on laying out traps especially when going to the dungeon. I remember during the past timeline's dungeon raid I made with some players have struck quite a lot in my head that I still remember it until now. With my eidetic memory, there is no way I will forget the way they activate their skills, create the trap in a few seconds, and then lay them down. I may not be a Saboteur before but thanks to the experience and observing skills, I immediately replicated it.
KA-CHA!
The first trap is a little bit sloppy but I managed to make it. It was not hard to create a trap. There are two ways to create a trap using [Blueprint Materialization]. First is the slow creation where you will painstakingly make the Blueprint. Most of the time, Saboteur players tend to keep a few blueprints for them. Since the skill doesn't have a cooldown, creating them is easy. However, they are only exclusive to the saboteur class so they can't sell the traps.
But the second trap is no longer hard. After getting a grasp of it for the first time, then things will change the second time around.
One trap after another, I created them in the hallway up until the treasure trove. Death pit, snapping and bear traps, log trap, and many more are all lined up in the hallway, all with a debuff that can inflict slow, daze, and paralyze. The mountain of gold is also the place where I will make a trap that will allow me to stop the Leprechaun for good. I made them all beyond the 10 seconds which means the enemy is already coming in from the invisible thread. Or much nearer. The last stand against the invincible Leprechaun is about to begin.
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