Congratulations on reaching Tier 2!
Your characteristics, skills, and core skills earned in tier 1 become the base upon which to build your character in Tier 2.
-You have received a bonus to your stats based on which class you selected for Tier 2.
-You will possibly receive a one time bonus if you have managed to raise more than one stats to 10 or higher.
(This is calculated after increases for class have been added.)
-Skills may advance to Rank 10.
-Characteristic skills are reset to 0. You may earn 5 ranks in each stat similar to Tier 1. The caps on your rank may be raised to 10 through the expenditure of Core Skill Points earned in Tier 2.
-When fighting creatures of Tier 1 you increase your avoidance by +20%.
-When fighting creatures of Tier 1 you increase your chance to hit with an attack by +20%.-You will not receive EP for Tier 1 creatures except in special cases such as massive hordes, or specific events. They can still kill you. Won't that be embarassing.
-Points of INT, CHR, or WIS added in Tier 2 will add 30 mana.
-Points of STR will add 30 stamina and 15 health.
-Points of CON will add 30 health and 15 stamina.
-The cost of T1 Core Skills you did not take are increased to reflect the increased amount of CSP you will receive in Tier 2.
You have taken the class: Contract Worker - Imperial Courier
NormallyWhip and Hand X-bow are trained at the Imperial college during Tier 2. Because of your diligent training in Tier 1, these skills are advanced to primary skills for free.
DEX Primary Skills
Riding now includes Horses, wolves, and most anything else you can tame and saddle that stays on the ground.
Drive Cart becomes Coachman. This skill includes carts, carriages, wagons, and wheeled conveyances.
AGI Tertiary Skills
Bring Tidings becomes With the Emperor's Voice
CHA Tertiary Skill
Courier's Gear becomes the Perk: Imperial Equipment. You continue to have the minimum skills to maintain your equipment in the field.
Couriers Ring becomes the Perk: Imperial Courier's Burden. The amount of storage is based upon your rank of Imperial Courier
You have gained the skill: Acrobatic Dismount.
AGI tertiary skill.
You have gained the skill: Dodge!
AGI tertiary defensive skill
You retain the skills: Inventor (and all sub skills), Flames of the Phoenix, Tastes like Chicken, Endure, Haul, Dig, Push Onward, and Sleepless in Seatle
You have gained the weapon skill: Adze
You have gained the skill: Danger Sense
PER tertiary skill.
You have gained the skill:Etiquette
CHR tertiary skill.
Quest Mob has become a perk. It retains it's provision to lessen negative effects of taking part in quests, and your EP from Boss encounters is increased as a bonus due to the nature of the Imperial Courier Class.
-You have assumed the role: Friendly Local Courier. As the Friendly Local Courier you have the following quests to give out:
On the Warpath?
Thirsty Goblins
Get this message to the Emperer!
The message must not go through!
Tell us a Story!
Bandit raids!
Bandit raids! 2
Rewards for these quests are set, and the money will not come out of your personal account.
-You haven't seen any Blight, ever. This is part of the quest: Looking for Blight.
-You may train players with the riding skill in the ability: Acrobatic Dismount
-Because you have assumed a Role,anyone trying to use an identification skill on your character will only recieve general information about your role in the village. Creatures or Players of Tier 3 or higher may be able to gain more information about you.
Tier 1 Bonuses
Well Done! You have managed to raise your CHR and RAD stats to 10 or higher. For accomplishing such a feat before gaining Tier 2 you have been granted the Perk: Spark of Divinity
Add 10xCHR to any healing spell that you cast
Well Done! You have managed to raise your CHR and DEX stats to 10 or higher. For accomplishing such a feat before gaining Tier 2 you have been granted the Skill: Sleight of Hand Which cup holds the ball? Who has your coin purse? Want to see a magic trick?
Well Done! You have managed to raise your CHR and AGI stats to 10 or higher. For accomplishing such a feat before gaining Tier 2 you have been granted the Perk:Dashing
Twinkling eyes, windblown hair, and a flashing sword proclaim you as a scion of House Franklin.
As a member of a noble house you have many doors open to you that might be closed otherwise.
-You receive a bonus to reactions from middle and higher strata of society.
-If you have an evasive defense skill, you have a 10% bonus to that skill.
Well Done! You have managed to raise your RAD and DEX stats to 10 or higher. For accomplishing such a feat before gaining Tier 2 you have been granted the Spell: Triage
When an ally within 50 feet of you that you are aware of is injured, you may immediately cast a spell to heal your ally for 50 points of health, or stop any bleeding wounds. Mana Cost: 50
Well Done! You have managed to raise your RAD and AGI stats to 10 or higher. For accomplishing such a feat before gaining Tier 2 you have been granted the Perk: Heroic Charge
When an ally is threatened, you may expend 100 stamina to move up to 50' and save them from harm by blocking, parrying, or taking the blow yourself!
Well Done! You have managed to raise your AGI and DEX stats to 10 or higher. For accomplishing such a feat before gaining Tier 2 you have been granted the Perk: Acrobat
You are skilled at tumbling, walking a tightrope, or swinging from a trapeze.
If you have an evasive defense skill it gains a 10% bonus.
Tri-fecta! Raising two stats to 10 is difficult, but raising three is simply amazing!
Add +50 to Health, Mana, and Stamina.
Quadratic! You just don't know when to quit climbing the mountain.
For raising 4 stats to 10 or higher recieve one of the following of your choice:
- A simple aspect of magic {Aspect of Storm selected}
- Minor resistance to any one element
- 100 Gold Coins
- +150 to either Health, Mana, or Stamina
NameClassRaceLevelSkill EPBoss EPTotal Benjamin Franklin 7th Imperial Courier Human 6 7000 0 7000 Tier 1 Base Per Level From Stats From CSP Total Health 1250 200 1450 Stamina (x3) 3600 200 4200 Mana 1530 200 1730 Characteristics Stat: Tier 1 Base Rank Cap EP Bonus Total STR 0 5 0 0 DEX 10 5 0 10 AGI 10 5 0 10 CON 0 5 0 0 INT 4 5 0 4 WIS 0 5 0 0 CHR 10 5 0 10 PER 3 5 0 3 COR 0 5 0 0 RAD 10 5 0 10 Core Skills T2
SourcePoints Total
Core Skills: Tier 1
Rank Hand X-bow 1 Whip 1 Run like the Wind 1 Aspect of the Storm 1 Magic Eyes 1 1 Identification 1 2 Fast Talk 2 Jumping Jack 1Skills NameStatLevelEPT1EPT2TotalP/S/T Whip DEX 3 400 Hand X-bow DEX 1 50 Adze STR 0 0 Word of the Emperor CHR 5 1000 Coachman DEX 5 1000 Riding AGI 5 1000 Flames of the Phoenix CHR 3 350 Aspect of the Storm INT 0 0 Acrobatics AGI 0 0 Sense Danger! PER 0 0 Acrobatic Dismount AGI 0 0 Dodge! AGI 0 0 Inventor INT 2 150 Leather Working INT 2 250 Copper Smithing INT 2 250 Wood Carving INT 0 0 Silver Smithing INT 0 0 Black Smithing INT 0 0 Rune Carving INT 0 0 Spells NameMana CostRangeEffect Triage 50 mana 50 Heals 50 (+100) to ally when injured. (Reaction.) Lay Hands 100+ touch Heals 2x mana expended or .5 x stamina expended Flaming Brand 50 stamina melee +10 fire damage+5x Level of FoP Flaming Hands 50 mana 20 foot wedge 50+5x Level of FoP
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