Chapter 367 Currency War (3)

A game genre where each person enjoys an adventure according to their role in a single world.

MMORPGs.

However, as with any game, there was one problem that occurred with all games of this genre as time passed after the game was released.

Inflation, which occurs indefinitely in the game economy.

Game money obtained as basic rewards by hunting monsters, solving quests, and exploring various dungeons and ruins in the game.

The reality is that the total amount of game money, which starts with 0 at first but increases indefinitely, theoretically increases the market price indefinitely and leads to a tragic ending that completely destroys the in-game economy. That's why many developers have made various attempts by mobilizing all kinds of outlandish and insane ideas to prevent such an ending and maintain the economic balance in the game.

Forcibly incinerate a certain percentage of game money through huge transaction fees.

Inducing huge consumption of game money by setting exorbitant costs for all kinds of enhancements and game contents.

Even while limiting the supply and demand of excessive game money in the name of a balance patch.

However, Arcadia Co., Ltd. adopted a slightly unique method.

[Even if you hunt monsters, you won't get gold directly as a reward. Have you ever seen slime carry money in common sense? I don't know if you can get a certain level of gold by finding hidden treasure chests in dungeons or ruins, but... Basically, in Arcadia, you'll have to go around picking up the by-products you get from hunting monsters hard.] Doesn't drop game

money monsters.

Along with the realistic question of whether they saw the monster carrying money, they made it impossible to acquire gold, the game money, through hunting. Arcadia, where you can only get by-products of all kinds of monsters called japtem through hunting. And you had to sell it to shops or merchants in nearby towns to acquire actual game money.

And the process was not as easy as I thought.

-Kuhmm..... It's a face I've never seen before..... Kobold molars are 10 bronze each.

- If you don't want to sell it, don't. After all, there are many people to sell other than you.

-Hey... How long have you been looking for it?

-How much did you think you would pay for a town like this? If you don't like cigars, you can take them to the big city yourself.

Most of the shop owners who handle these japtem are negotiators who have reached a certain level. With brilliant speech and a keen sense of the market price, they hit the price as much as possible, grabbing a hukou whenever they had the opportunity and eating it at a bargain price, so the users had no choice but to get tired.

-X haircut! I really want to kill the shopkeeper bastard.

-and. They said they didn’t know the market price well, so they charged less than half the price. If I hadn't checked the market price in Arpendia, I would have been scammed properly.

-No, but isn't this too vicious? What kind of game market price is at the discretion of the store owner?

Arcadia, which rotates and moves in detail and elaborately, no different from reality.

production and consumption. supply, demand and distribution. This world, in which all economic cycles and links were perfectly implemented, was a very complicated and difficult system for users who just wanted to get stronger by killing monsters and enjoying all sorts of adventures without thinking.

And as a result, they thought.

-Ah, is there anyone who buys japtem fixedly at a reasonable price?

Demand from those who desperately want someone to do the job for them as a business. And that job started to attract attention in Arcadia.

Merchant.

A job that goes back and forth between each town and city, buys large quantities of local products and by-products from monsters, and transports them to profit from market profits.

And the importance of the influence and role of merchants in Arcadia was greater than expected.

[What I would like to advise to those of you who want to walk the path of a merchant in Arcadia is that the path will not be as easy as you think.] A young

man in his 30s holding onto a microphone and speaking at a university podium.

Wearing a stylish suit, he was talking earnestly in front of numerous college students who were paying attention and listening to his words.

[It's not just a merchant who throws a money bag and hunts monsters while saying he's a merchant. How much market profit was earned, how much trust was gained by transporting goods stably, and how advantageous contracts were won through negotiations and negotiations. You can grow through these series of achievements. Seriously, it has nothing to do with combat ability, and it develops characters purely through commercial activities.]

Unlike other games where only patterns are ‘merchant' and battles are forced to play, Arcadia can truly live a life as a ‘merchant'. Recalling the process he had been through there, he smiled strangely and continued.

[For merchants, it is more important to have an eye for hiring mercenaries to stop the bandits and monsters attacking the goods being transported and the guild rather than strong fighting skills. Decisions such as ‘How strong will the monsters and bandits attack this time, and how much power should I hire mercenaries in the process to safely transport the goods at minimal cost?' These are problems that correspond to the risk management we talk about in general corporations.]

[In addition, unexpected variables must be considered. Speaking of my previous experience, there was a time when I bought a large amount of precious metals, which were high-value specialties, from the Pakkel Kingdom in order to sell them to the Harmel Empire. However, the Harmel Empire suddenly entered a war with the Barmal Empire, and was eventually defeated and suffered a devastating blow. As a result, it became difficult for the nobles who would eventually purchase precious metals, a luxury item, and the price of precious metals plummeted, resulting in huge losses.

] A world like a bloody wild, where enormous profits and losses can be suffered in an instant amidst the storms and whirlwinds of great change.

And he, who survived there and is living his second life as a merchant, finished his lecture with a bright smile on what he really wanted to say.

[So the fact that you survived as a merchant in Arcadia would be tantamount to proving your abilities. Especially for those of you majoring in economics, the experience of becoming a merchant and running your own company will be a very valuable lesson that you won't be able to learn even if you pay money later. Just like I did.]

Clap clap clap clap.

At the end of his lecture, college students enthusiastically applaud and reciprocate.

That's also because the person who gave a lecture in front of them was not at the level of an outside lecturer who no one knows about boring stories.

[If you're already playing as a merchant in Arcadia and have a difficult task that you need help with, don't hesitate to knock on the door at the top of our pie. Numerous experts with great experience and skills will give you generous advice and help.]

Pie Top, which has risen to the top of the world's largest single top spot beyond Korea.

Apple, one of the co-owners at the top and the de facto right holder.

He was enjoying a proud feeling as if he was returning to his hometown after completing the manorial examination in the past, at this moment when he visited his alma mater after a long time and gave a lecture to the students of the department he graduated from.

[Let's just ask a few questions and wrap it up..... Yes. There...]

I'm not joking, all the students who listened to the lecture raised their hands in perfect order to say they had a question.

Apple pointed to one student, slightly embarrassed by the enthusiasm of those who expressed excessive interest in themselves, making them wonder if they were not elementary school students but college students with extremely low concentration and interest.

[This is what I recently saw on the news. There was a story that the top of the pie earned 14 million gold in gold revenue for a year. If you calculate it in Hanwha, it's a lot of money, which amounts to 1.4 trillion won. Is it really? Or is it just a rumor?]

A mischievous male student deliberately asking a sensitive question with a slightly mischievous smile. How much did you earn honestly? It must have felt bad for the quick question, but Apple responded so calmly.

[Although the news is a bit wrong... but it's not wrong. My top... No, our pie top's operating profit this year was 15,232,911 gold, 29 silver, and 28 bronze, so it was rather more than that.]

Apple's statement that it earned 1,523,291,129,280 won.

And at that moment, an astonished silence lingered in the classroom.

[So.... are you saying that you made about 100 billion more than what was on the news?] [

That's right.]

[.....]

A male student sits down without saying anything. And soon all sorts of stormy questions started pouring in. Questions about the secret of how he managed to achieve such a huge success with only two fists.

And to that question, Apple gave a very humble answer.

[It was sheer luck that I was able to succeed. I met a person who introduced me and my wife, who knew nothing, to the harsh and harsh reality of virtual reality. Perhaps, without that person, the top of the pie would have been just a small top that I still don't even know the name of.]

“...?”

“...?”

A story similar to Apple's retrospective and confession that begins with the story that everything he has achieved started with just one stroke of luck. He did not reveal who the main character was, but he spoke with a slightly hazy face as if he had returned to that moment.

[I remember the words of the benefactor who saved the Pi corps from the crisis against the collective and barbaric game market intervention of the GM corps and furthermore supported them both physically and mentally. Earn tens of thousands of gold a year and take half of it, or earn hundreds and thousands of gold and take it. The words that asked me to think about which side would be profitable.]

The person who suggested that he hold his hand after over 50% of the stake.

Someone asked in an urgent voice to Apple, who had been making a vague expression with her mouth firmly shut for a moment as she recalled her memories with that person.

[Wait a minute. What do you mean by that? Earning tens of thousands and hundreds of thousands and taking half of them..... Does that mean Apple and Lemon aren't the only owners of

the Pie Merchant ? A sharp question from a female student who noticed.

And to that question, Apple answered with a slight shake of its head as if it was time to reveal it.

[yes. That's right.]

“Ugh.....”

“Really?”

“I didn’t know at all...”

“Wow... Awesome.”

A lecture room agitated by facts that have not been revealed to anyone. However, Apple has been very unconcerned about continuing the story.

[The top of the pie is actually owned by me and my wife 25% each. So it's safe to say that my husband and I and his benefactor actually jointly own the guild.]

“5 50%?”

“This crazy... you took half of it? That huge top?”

An unidentified benefactor who owns half of the stake in an enormous virtual top business that makes trillions of dollars in profits in just one year. There were a lot of questions about the man, but Apple kept their mouth shut.

It just expresses infinite trust and loyalty to that person. That was all.

[I will not do anything to hurt him no matter what. Even if this top of the pie takes a lot of damage, if I can help him, I can laugh and pour all my gold.]

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