Chapter 364 BIG PICTURE (2)

A symbol of innovation and an essential device that enables direct connection and interaction between the brain and machine, an unknown territory, and a game console that allows access to the fantasy world of Arcadia.

Dreamer.

This state-of-the-art device, which enables the application of the virtual reality system, which is considered to be at least 100 years ahead of the current technology, boasted an enormous amount of money ranging from 10 million won for the entry-level type to 30 million won for the high-end type.

It is unreasonable for a person with a lot of money to spend a lot of money on just one game console. That's why, in the early days of Arcadia's service, there was quite a bit of public opinion criticizing that the guy who poured such outrageous money into a single game was stupid.

- Ha ha ha 30 million won? why do you buy it With that money, I could eat 4,000 bowls of steamy soup.

-Cars vs game consoles. Isn't there a 1000000% chance that the guy who chooses the latter here is a solo bastard without a girlfriend?

-30 million won? No, common sense, is that a price that makes sense? No matter how fun the game is, isn't this just profiteering? Who do you think will buy that money?

-Besides, that's just a connector. To use it, you have to pay 300,000 won separately every month.

- At this point, aren't all those who play arcadia or virtual reality pigs and dogs?

The birth of an unprecedented virtual reality game.

However, despite this, Arcadia Co., Ltd. set out to set a monthly fee for equipment and monthly usage fees that could not be easily purchased with a brash business without any support measures or discounts to attract subscribers, and it literally hit the jackpot.

[There are many reasons why Arcadia became a global trend and occupied an overwhelming share, but the most important factor among them was economic feasibility.] Nobel Prize winner in economics and world authority Keynes

. He had a little more insight than others about virtual reality, which spread so rapidly and was firmly rooted throughout human society.

[Traditionally, enjoying games was close to a kind of ‘consumption'. Consumers pay money to purchase game consoles and tickets, and consumers get pleasure and satisfaction from them. That's why we've classified games as a form of play and entertainment.]

Pay To Win. Pay To Play.

Existing games that start with the premise of inducing consumption by users who play the game, and have a structure that somehow maximizes the spending to create profits for the developer.

But in Arcadia, the concept is completely different.

[But it's different in virtual reality. From the moment you purchase the connector and pass and access the game, everything is completely free. In it, people create goods through labor and production, and also freely consume their goods to satisfy their infinite desires and desires. The most important point here is that, unlike previous games, the foundation for ‘creating' and ‘producing' substantial profits in the game according to individual efforts is established.] Play to Earn

.

Arcadia has absolutely no billing elements other than the cost for basic access. Since all transactions and economy were made with the currency in the game called gold, gamers could access and enjoy any content without discrimination. And at that point, users who play Arcadia were divided into two groups.

-Ah..... The items are filthy expensive. Shall I just be smart...?

-Don't think about getting iron ore by mining and smelting it. It is more efficient to buy iron ore with money and throw it away. Think about efficiency versus time.

-Hunting, the gold I earned today is 9 gold..... After excluding the equipment repair cost, potion cost, and other incidental expenses.... Still 4 gold left? 400,000 won per day...?

-Sell the gold you earn from logging for a month. All 28 gold is on sale.

Wallet warriors who are annoyed by the frustrating and sluggish game play and want to collect cash and exchange it for gold, and rice eaters who want to exchange the gold collected in the game for cash to lead their daily lives.

And seeing that phenomenon change into a huge flow not only in Korea but all over the world, he said.

[That's why I'm watching with great interest the process of linking and integrating the economy of virtual reality and reality. Perhaps this virtual reality can be a good opportunity to resolve the global gap between rich and poor and income inequality that we have been insisting on so far. At least in the case of extremely poor countries lacking social infrastructure and industrial base where there is no place to work, this virtual reality will be able to create new added value and become a valuable job for the extremely poor and workers who can not do anything.] From the era of imperialism to hundreds of

years The inter-Korean issue created in the course of modern and contemporary history.

The problem of global wealth imbalance and the gap between rich and poor, which no one could ever solve, was beginning to be resolved little by little through this virtual reality.

-Countries that use gold to earn foreign currency? Struggle for survival of low-income countries.

- Creation of new sources of revenue. People who fell into the labor in the game rather than the labor in real life.

- 92% of the poorest. Respondents said Arcadia, a virtual reality game, is of great help to their livelihood.

Unlike begging on the street and working for pennies every morning in an inhumane and poor environment, lying at home, traveling and wandering in a fantastic virtual world, and earning huge amounts of money depending on your efforts, it is truly a world of unlimited freedom and infinite possibilities.

By selling the gold earned there to wallet warriors in developed countries, they were able to lead a better life than before and find new hope in despair. And for that reason, he gave unsparing praise to Arcadia.

[Arcadia Co., Ltd., which invests a huge amount of money, builds communication infrastructure, and sponsors and provides Dreamers for free, rather than charity organizations that send donations and food while shedding emotional tears at a child dying of starvation in Africa, are providing real help. Rather than providing one-off and one-time support, we are providing these marginalized people with the possibility, opportunity, and hope for continuous development.]

Unlimited freedom. and endless possibilities.

Arcadia Co., Ltd. always tolerates and ignores bizarre and crazy changes in the game, citing these two mottos. Therefore, the view of the company from the point of view of users who enjoy games was quite aggressive.

- A company that exploded because it couldn't be called.

-A company that plays the game, not the operation.

-A company with the most insane president.

-A company with an average employee IQ of 81.

.

.

.

Users wishing for the safety and well-being of their parents by mobilizing all kinds of vicious and insulting terms. However, regardless of the situation in the game, the real world was definitely moving forward because of them.

- Declared investment of KRW 1,000 trillion for 10 years in Arcadia Africa.

- Announcement of support measures for national merit, including Arcadia veterans.

- Arcadia Co., Ltd., emerging as a giant of a charity organization. Profession of hot social return policy.

- Announcement of fee exemption policy to the underprivileged. Enjoy virtual reality for free?

Arcadia Co., Ltd. is making an unprecedented full-scale and passionate investment to match the huge amount of money it earns every month, while at the same time providing tremendous levels of support and benefits to the underprivileged.

That's why Keynes sighed as if he couldn't understand this crazy company that used up everything that made money, but he acknowledged this company that was making such a grand ideal a reality.

[They are surely the truly moral and conscientious corporations of this era that are contributing the most to changing this irrational and irrational world.] * * * Exaggerated praise

of

the famous economist Keynes .

This interview, which was conducted along with the announcement of the publication of her new book, became a hot topic on the Internet and was discussed in various media outlets.

“Ho-ho-ho... that’s a very interesting interpretation...”

CEO Lee Mi-yeon muttered as she watched Keynes talking loudly on the large TV set on one side of the office. However, Executive Director Kwon Myung-han shook his head left and right as if he had a slightly different opinion and said,

“I don’t feel that the public’s view of the company is strange, sir.”

In fact, numerous virtual reality-related support policies currently being promoted in Korea.

Considering that an enormous welfare policy targeting the underprivileged is spreading all over the world, which is hard to believe that it is a business carried out by a single company, Executive Director Kwon Myung-han was honestly concerned about the company's financial condition, and the scale of the actual expenditure. was reckless.

“If I dare to say in the position of giving advice to the president, we need to reduce the company's overall spending a bit.”

The Korean branch of Arcadia Co., Ltd. earns more than 10 trillion won every month only with the ticket. Strangely enough, however, the in-house reserves did not think about increasing, and outrageous expenditures occurred to the extent that it was always maintained at the level of barely avoiding deficits.

“The welfare expenditure budget related to the promotion of virtual reality is close to 60% of the company's total expenditure. To be honest, this is too much for real.”

A level where Arcadia Co., Ltd. is in charge of the welfare of the common people, which is not the state, but the state should be responsible for. However, at the words of Kwon Myeong-han, CEO Lee Mi-yeon said with a twinkle in her eyes as if what she was talking about.

“oh? What are you talking about? Aren't you misunderstanding something?”

“This is what I checked yesterday. According to the person in charge of finance, it is clear that welfare-related expenditures are saturated, so in order not to fall into capital erosion or fund crunch, it is necessary to reduce the scale a little...

” However, President Lee Mi-yeon corrected his words instead, as if that was not the case.

“The purpose of our spending is not ‘welfare’ but a kind of ‘investment’?”

“yes....?”

Executive Director Myung-Han Kwon was momentarily at a loss for words and put on a stupid expression. CEO Lee Mi-yeon smiled brightly at him and said.

“Executive Director, do you know that Arcadia Co., Ltd.... Or to be more precise, the board of directors that owns this company are such stupidly kind and pure people? Would it be like this with such a noble sense of mission, as they say on that TV?”

The purpose of existence of all companies and the most original and fundamental purpose.

generating revenue.

Support for upfront investment in Africa and poor countries, where subscription rates and usage rates are low due to poor infrastructure and basic living standards, is also supported by free rental or support of used capsules or low-end capsules to improve corporate image and maximize subscribers by exempting or discounting usage fees. also to collect. President Lee Mi-yeon, who does not just do all those comprehensive and aggressive welfare and support policies.

In response to her meaningful question, Executive Director Kwon Myung-han asked with a slightly serious face.

“So, are you saying that all of this is an investment going on while drawing a big picture for more profit...?”

expansion of the market. Formation of favorable public opinion among users.

When Executive Director Kwon Myeong-han asked if she was planning to maximize profits through that, she smiled strangely and blurted out her words.

“well....?”

Since then, CEO Lee Mi-yeon has been sparing about her words and never told her about her true purpose.

However, through all of this, there was a different true purpose that the real owner of Arcadia, not President Lee Mi-yeon, was trying to achieve.

[Make 100% of the world's population benefit from virtual reality, including Arcadia. Even a homeless person or beggar on the street can enjoy the infinite opportunities and infinite possibilities without discrimination, whether in a wealthy house in an advanced country or in a small rural village in a remote part of Africa.]

All mankind and the entire civilization can experience virtual reality , What makes you immerse yourself in it and immerse yourself in it.

[So, encroach and dominate the world based on Arcadia and virtual reality. It creates a world where no one can live without virtual reality. If that happens...] [

Wouldn't that be world domination?]

A world that a 15-year-old child full of emotions dreams of.

The huge, grand, and even arrogant, bizarre, distorted, and insane picture that no one noticed was being drawn.

By the hands of Arcadia Co., Ltd.

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