Suzette, the Lonely Barmaid, lives in the little town of Sedgewick. She was a foundling child found in the Hollywood under an old sassafrass tree and given to a local tavern keeper to raise as his own. As she grew to maturity, so did her beauty increase year by year, and it became as obvious as her pointed ears that her origins were beyond the hedge.
It is said that in her youth she was taught the secrets of brewing beer by a one legged dwarf from Bimbledown. The dwarf bragged that no one could beat him at darts. Suzette wagered seven years of labor against his knowledge of beer, and the dwarf taught her what he knew once she had beaten him in three rounds.
She slings beer by day and at night practices her secret brewing. Many have sought her hand, but she refuses all. The man she loves fears he is not worthy of her, and the two dance around each other, never quite speaking their hearts, to amusement of the old grannies who watch over the village.
Some have whispered she has secrets. That an old door in her tavern leads to riches and death far below. But you won't be getting that tale from her for less than a coin of gold!
Congratulations on reaching Tier 2!
Your characteristics, skills, and core skills become the base upon which to build your character in Tier 2.
-You have received a bonus to your stats based on which class you selected for Tier 2.
-You will possibly receive a one time bonus if you have managed to raise more than one stat to 10 or higher.
(This is calculated after increases for class have been added.-Skills may advance to Rank 10. Current rank and EP total is kept and you will build upon that.
-Characteristic skills are reset to 0. You may earn 5 ranks in each stat similar to Tier 1. The EP cost to gain those points is of course increased. The caps on your rank may be raised to 10 through the expenditure of Core Skill Points earned in Tier 2, similar to how you increase skill caps in Tier 1.
-When fighting creatures of Tier 1 you increase your avoidance by +20%.
-When fighting creatures of Tier 1 you increase your chance to hit with an attack by +20%.
-You will not receive EP for Tier 1 creatures except in special cases such as massive hordes, or specific events. They can still kill you, and won't that be embarassing.
-Points of INT, CHR, or WIS added in Tier 2 will add 30 mana.
-Points of STR will add 30 stamina and 15 health.
-Points of CON will add 30 health and 15 stamina.
-The cost of T1 Core Skills you did not take are increased to reflect the increased amount of CSP you will receive in Tier 2.
You have taken the class: Contract Worker - Charming Assassin Tavern Keeper
Bake Muffin becomes Probably-Poisoned Pie: The art of probably-poisoning friends and enemies with baked goods.
DEX Tertiary Skill.
Pub Games becomes Tools of the Trade: Darts, Shuriken Welsh Darts, Garrote cheese slicer, punch dagger pie server, and other helpful tavern tools.
DEX Tertiary Skill.
Flirt becomes Enchantment: They see you as you want to be seen. Emotions become your tools.
CHA Tertiary Skill.
Barmaids Balance becomes Assassin's Avoidance: Combat Evasion Skill
AGI Tertiary Skill.
Mixology and brewing innovations have merged with Alchemy to become Strange Alchemy.
Brewing is once again just a skill used to brew beer.
Core Skill: Hit them in the knee is upgraded to Crippling Blow
Gain the complex aspect Road of Shadows: The trick isn't to cast a shadow, but to hide in your own shadow.
-You have assumed the role: The Lonely Barmaid. As the Lonely Barmaid you have the following quests to give out:
Sedge for Salads.
Wispy Cotton.
Stinky Cheese Part 1
Stinky Cheese Part 2
Stinky Cheese Part 3
Rats in the Cellar Part 1
Rats in the Cellar Part 2
More rats in the Cellar
Rewards for these quests are set, and the money will not come out of your personal account.
-You will provide information for the quest Thirsty Goblins!
-You haven't seen any Blight, ever. This is part of the quest: Looking for Blight.
-You may train players who are traveling on the Golden Road in the skill: Hermetics for Dummies.
-Because you have assumed a Role,anyone trying to use an identification skill on your character will only recieve general information about your role in the village. Creatures or Players of Tier 4 or higher may be able to gain more information about you.
Tier 1 Bonuses
Well Done! You have managed to raise your CHR and RAD stats to 10 or higher. For accomplishing such a feat before gaining Tier 2 you have been granted the Perk: Brightness
+200 Mana
Well Done! You have managed to raise your CHR and INT stats to 10 or higher. For accomplishing such a feat before gaining Tier 2 you have been granted the Perk: Charm
You are skilled at manipulating your own emotions and the emotions of others.
Well Done! You have managed to raise your CHR and DEX stats to 10 or higher. For accomplishing such a feat before gaining Tier 2 you have been granted the Skill: Sleight of Hand
Which cup holds the ball? Who has your coin purse? Want to see a magic trick?
Well Done! You have managed to raise your CHR and AGI stats to 10 or higher. For accomplishing such a feat before gaining Tier 2 you have been granted the Perk: Grace
Perfect posture and you always know what to do with your hands or how to balance a tray of tea cups. Breeding shows, and yours is obvious to members of society.
You receive a bonus to reactions from middle and higher strata of society.
If you have an evasive defense skill, you have a 10% bonus to that skill.
Well Done! You have managed to raise your RAD and INT stats to 10 or higher. For accomplishing such a feat before gaining Tier 2 you have been granted the Perk: Sagacity
You see through the lies of others. Skills such as Fast Talk are nearly useless against you. The more someone talks, the more you can guess what they are actually trying to say, or not say.
Well Done! You have managed to raise your RAD and DEX stats to 10 or higher. For accomplishing such a feat before gaining Tier 2 you have been granted the Spell: Triage
When an ally within 50 feet of you that you are aware of is injured, you may immediately cast a spell to heal your ally for 50 points of health, or stop any bleeding wounds. Mana Cost: 50
Well Done! You have managed to raise your RAD and AGI stats to 10 or higher. For accomplishing such a feat before gaining Tier 2 you have been granted the Perk: Lightfoot
You can dance across the dew on the grass, and bend not a blade. Like the Fae of Aelfheim, your feet rarely touch the ground. Rough ground does not affect your movement nor will you slide down an icy slope.
Well Done! You have managed to raise your INT and DEX stats to 10 or higher. For accomplishing such a feat before gaining Tier 2 you have been granted the Perk: Fast Casting
When you cast an attack spell at a single target, you may immediately repeat the spell for twice the mana.
Well Done! You have managed to raise your INT and AGI stats to 10 or higher. For accomplishing such a feat before gaining Tier 2 you have been granted the Perk: Alert
Others might pause at the start of trouble, but not you. A spell or weapon is immediately at hand and you gain a bonus to acting ahead of your enemies
Well Done! You have managed to raise your AGI and DEX stats to 10 or higher. For accomplishing such a feat before gaining Tier 2 you have been granted the Perk: Acrobat
You are skilled at tumbling, walking a tightrope, or swinging from a trapeze.
If you have an evasive defense skill it gains a 10% bonus.
Tri-fecta! Raising two stats to 10 is difficult, but raising three is simply amazing!
Add +50 to Health, Mana, and Stamina.
Quadratic! You just don't know when to quit climbing the mountain.
For raising 4 stats to 10 or higher recieve one of the following of your choice:
- A simple aspect of magic
- Minor resistance to any one element
- 100 Gold Coins
- +150 to either Health, Mana, or Stamina
Pentastic! (It's not a word, but it should be. How the hell did you get 5 stats so high?)
-The 5th Hidden Lord has taken an interest in you. Should you study the magical arts at one of the better colleges, your tuition has been paid.
-You recieve a key to the lock you cannot open.
-In the spring, a nest of robins will hatch. The birds will spring forth full grown. They will fly to the homes of 5 creatures who rarely get mail at all. They will tell your story and then be eaten.
-A creature has chosen you for an adversary and has vowed to hunt you down. Not everyone likes an over-achiever.
-Somewhere in the realms, five children have been born. All will bear your name and accomplish something great in their lives. You will never meet them.
NameClassRaceLevelSkill EPBoss EPTotal Suzette Tavern Keeper Human: 75%
Planar: 25% 6 7000 0 7000 Tier 1 Base Per Level From Stats From CSP Total Health 1250 200 1450 Stamina (x3) 3750 200 4350 Mana 2390 200 2590 Characteristics Stat: Tier 1 Base Rank Cap EP Bonus Total STR 0 0 5 0 0 DEX 10 0 5 0 10 AGI 10 0 5 0 10 CON 0 0 5 0 0 INT 10 0 5 0 10 WIS 3 0 5 0 3 CHR 14 0 5 0 14 PER 0 0 5 0 0 COR 0 0 5 0 0 RAD 10 0 5 0 10 Core Skills T2
SourcePoints Total
Core Skills: Tier 1
Rank Hedge Wizard 8 Crippling Blow! 1 Eyes of Magic1: You can see magical auras on T1 creatures and objects within 30'. You have a chance of knowing something about the type of magic based on your knowledge. Higher tier items and creatures may prove more difficult. 2 Dark Vision: You have normal vision in normal darkness (some light) out to 20' 1/3 Light of the World (Aspect: Radiance) 1 Extra Mana (+400 mana) 3 Fast Talk: A better chance your BS is believed. 1/2 Prodigy: Teaching 1 Saved TotalSkills NameStatLevelEPP/S/T Road of Shadows CHR 0 0 Primary Shadowstep ******* RoS Level 0 Grey Dog ******* RoS Level 0 Tavern Keeper INT 0 0 Tertiary Probably Poisoned Pie DEX 1 100 Tertiary Enchantment CHR 3 400 Tertiary Tools of the Trade DEX 3 400 Tertiary Brew Beer WIS 3 400 Tertiary Assassin's Avoidance AGI 2 200 Tertiary Poisoner INT 3 400 Primary Strange Alchemy INT 4 650 Primary Astrology WIS 0 0 Primary Hermetics INT 3 350 Primary Hedge Wizardry CHR 1 50 Primary Light affinity RAD 3 650 Primary Teaching INT 1 100 Tertiary
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