Chapter -1: Exceptional Professions (SPOILERS)
Warning! Spoiler ahead.
Four main exceptional professions.
1. Warriors
-No information regarding this yet. However, it was believed that the east continent was the home of the warriors. Additionally, Philip's adoptive father was most likely one.
2. Magicians
-The north continent was the home ground of the magicians. They were exceptional in using elemental powers. However, the magicians have a strict rule to never touch the ordinary people.
This was later confirmed by Philip when he understood that to become a magician, a person must either kill one or be harmed by one with a high pool of mana.
3. Mentalist
- This profession was the main focus of the earliest part of the novel. They were extremely weak in fighting abilities but possessed exceptional infiltrating and covert abilities.
To become a mentalist, a strict order and prerequisite must be followed:
- 1. An individual must possess at least 150 IQ or any other equivalent measuring system of mental strength. For soulless players, they must have at least 15 mental base stats.
- 2. An individual must at least once, unlock their core memory in the past. This was akin to a mother bestowed by a sudden increase in strength to save her child. It was easy to confuse this for an adrenaline rush, but in truth, it involved supernatural phenomena.
Additionally, the individual must lock it after using it. This was similar to the relief felt by a mother when she succeeded in saving her child. If an individual didn't lock it after, they would become more unhinged and have a sudden decrease in life span, resulting in early death.
- 3. After possessing the two requirements above, an individual could now perceive anyone who could travel in an astral state. To become a fully-fledged mentalist, they must undergo a procedure where they have to enter into sleep paralysis and summon their astral body. Afterward, they would have to summon a door leading to their space of consciousness. Only when an individual entered into his space would he become a level 1 mentalist called Dreamwalker.
1. Dreamwalker
-Dreamwalker possessed the following abilities.
1. A 1/3 increase in mental strength
2. Exceptional sensitivity to human emotion and mannerisms
3. Capable of traveling in an astral state (2000 meters) and summoning an astral domain of 25 meters in radius.
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4. Placate nightmares by imbuing a sleeping person in their astral domain.
5. Enter into a dream world where every mentalist and dream citizen gathers.
2. Empath
-It was not discussed yet in the novel however some of its abilities have already been mentioned.
1. Capable of seeing the basic emotion orbs of individuals.
2. Once the luminosity of the orb reaches the darkest or brightest color, an empath could steal this, making an individual forget what they had felt earlier.
...
3. ???
-Its name wasn't mentioned but some of its abilities include:
1. Storing and bringing real and dream items in and out of the dream realm.
2. Capable of possessing psychic abilities.
...
4. Spiritualist
-There were many kinds of spiritualists but so far, the novel has only discussed two of them.
1. Hotelier
- To become a hotelier, an individual must possess the hotelier's key in half spirit state and half-human state.
A hotelier must serve humans in the real world and lingering ghosts and spirits in the mirroring world.
After the death of the previous owner, if he has a descendant, the firstborn would immediately become the new hotelier.
[All male members of the family possessed an ability to see ghosts. ]
- 1. Hotelier
-First level of hotelier spiritualist. Listed below are its abilities.
1. Immune to all kinds of attacks and curses that target spirits
2. Capable of communicating with ghosts and spirits.
3. Capable of traversing back and forth between the mirroring world and the real world.
4. Granted a quasi immortality. As long as the hotel is standing, the hotelier would not die.
2. Worshiper
-The ability possessed by a worshiper was granted by a higher-level entity as a blessing.
The novel had already discussed one worshiper.
- 1. Devil Worshiper
-A worshiper's ability was granted by a devil.
1. Believer
- Can evoke one wish per month. However, this wish must be within normality and respect the rules of the world. With this, a believer could only make a wish for changes in his body.
- Can be able to see ghosts but can't hear them. This is an active ability and may deactivated, unlike the hotelier's ability.
- Possess a large pool of spirituality
2. Arms of the Devil or The Devil's Blessed
- Can evoke one wish per week. However, this wish must be within normality and respect the rules of the world. With this, a believer could only make a wish for changes in his body.
- Can be able to hear and communicate with ghosts. This is an active ability and may deactivated, unlike the hotelier's ability.
- They can now use their spirituality to act as their arms.
3. Ritual Magister or the Summoning Master
- Can evoke one wish per day. However, this wish must be within normality and respect the rules of the world. With this, a believer could only make a wish for changes in his body.
- Can temporarily borrow the devil's ability. As for Gregorio, he can make everything that touches him be corrupted by the devil's power of destruction.
- Can summon and make a contract with one creature in the mirroring world.
- Can temporarily enter into a spirit state.
- Obtain the ability of a ghost to possess others.
- Can control others with spirituality. However, this was effective only for those weaker than them.
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