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The most ideal Dungeon type for me right now and the one that I can use to both produce food, herbs for alchemy and potions, and even for crafting, and that could even provide beast-type monsters, it is obvious what I'll choose as my first Floor.

"I choose the Grassland-type Dungeon."

Ding!

[The [Dungeon System] praises you, that's a quite interesting choice!]

FLUOOOOSH!

The little cube unleashed a gleam of light, as the entire area around us changed once more. It felt as if this tiny piece of land transformed, covered on rich soil, grasses, some flowers, wild herbs, and three trees around there.

The sky was night currently, and there were even stars! I wonder if that's just an illusion, or something else entirely.

Ding!

[Your Dungeon Dimension First Floor has become a [Grassland-type Dungeon]!]

[You learned the [Dungeon Master: Lv1] Skill!]

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[Dungeon Master: Lv1]

A Special Skill that symbolizes the Level of the Dungeon Master and their Dungeon, which are connected as one. This Skill grants the Dungeon Master to do a series of powerful abilities nobody else than them can do within and outside of their Dungeon. This Skill levels up as the Dungeon does. New Dungeon Abilities will unlock as it levels up.

Available Dungeon Abilities:

[Dungeon Gate (1)]: Grants the ability to create a Dungeon Gate anywhere to enter the user's Dungeon. The user may invite anybody they want inside of it. However, if the user is engaging on a fight, the Dungeon Gate won't open until such fight ends or the Dungeon Master flees. Once walking outside of the Dungeon, the Gate will reappear whenever it was opened first. Different Gates can be set to enter the Dungeon from different areas. Dungeon Gate Limit: 0/1

[Dungeon Assimilation (1)]: Whatever that is compatible with the Dungeon Floor that you bring inside, can be assimilated and later on recreated by the Dungeon. However, this is limited to what is compatible with the floor and that is carefully introduced. Items that are too high quality or monsters that are too powerful won't be assimilated if the dungeon level doesn't match their quality/strength.

[Dungeon Expansion (1)]: By spending EXP and Mana, it is possible to expand the boundaries in which the Dungeon operates. Depending on the Level of the Dungeon, new Floors will become available, the quality of products will become better, and the strength and ranks of produced monsters will become higher.

[Dungeon Growth (1)]: By spending EXP, Mana, and Dungeon Energy, it is possible to create structures for the Dungeon's growth and development, with special effects. It is even possible to grow Spirit and Divine Treasures, giving greater benefits to the Dungeon Master.

[Current Dungeon Level]: [Level 1]

[Dungeon EXP]: [0/1.000]

[Dungeon Energy]: [100]

[Dungeon Facilities]: [None]

[Available Dungeon Floors]:

Level 1: [Floor 1]: [Grassland-type Dungeon Floor]

Level 2: [Floor 2]: [???]

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"This is fascinating… Alright, what can I do now?" I wondered. "Aside from grass, the place looks pretty empty to me…"

"How about adding some items into the dungeon floor? Herbs that can be used for potions, plants, vegetables, or even fruits." Said Alice.

"Right." I nodded.

Ding!

[The [Dungeon System] first suggests to the Dungeon Quests!]

"Dungeon Quests?"

Ding!

[A New [Dungeon Quest] has been a created: [Your First Assimilated Plant]

[A very easy Quest! Simply choose anything you've got and let the Dungeon assimilate it. It will then turn into a Dungeon Resource that will grow over time and produce resources for you. You can enhance, hasten, and improve this by creating Dungeon Facilities later.]

[Quest Reward]: [50000 EXP] [???]

"Huh, alright." I nodded, quickly looking into my Inventory. "Wait… I wonder if this could be used?"

I took out a Fruit of Knowledge from my Inventory, which can only be produced through the Skill of the same name. It is a bit annoying to make them like this, and I might not have enough either, so I was thinking if it could be mass produced this way to improve everybody's strength.

Ding!

[The [Dungeon System] has approved of the item!]

The apple-like fruit quickly fell into the floor, as the grass suddenly swallowed the entire thing. Wow, creepy.

FLAAAASH!

[The Dungeon has assimilated [Knowledge Fruit (B Grade)] x1!]

[You have spent 100 Dungeon Energy to assimilate the item completely!]

[A new Tree of the Knowledge Fruit will be born!]

POOF!

A small sapling surged from the floor, overflowing with energy… It was slowly beginning to grow- Actually, it was growing at a rather fast pace, for the next 30 minutes, until it finally stopped.

When it fully grew, it had around my size, it was quite small!

[The [Fruit of Knowledge Tree] has been created!]

[The Tree will begin bearing fruit after you feed it water, nutrients, and some time passes.]

"Water and nutrients? Gotcha." I used my Magic such as Soil Enrichment and Nutrient Infusion alongside a few drops of Aqua, the work was complete.

[The [Fruits of Knowledge Tree] seems happy and satisfied!]

[As long as it is watered regularly, it might produce a fruit every 3 days.]

"Every 3 days?! I can make one every day… Well, it still adds up." I sighed.

[The [Dungeon System] says that this is just the beginning, once the tree begins growing larger, it might produce rarer, and more special fruits. Additionally, you can also plant even more fruits to produce even more, although the space is limited, so be careful.]

"I see… How do I get more Dungeon Energy though?"

Ding!

[You Have Completed the [Dungeon Quest]: [Your First Assimilated Plant]

[It was pretty easy, wasn't it? Now it's time for you to learn how to create Monsters and gain more Dungeon Energy! Here's a bonus.]

[Quest Reward]: [50000 EXP] [100 Dungeon Energy]

FLUOSH!

A blue colored essence flew into my body, as I felt a slight power rising, so this is Dungeon Energy, huh? Alright.

[Your Dungeon has gained 50 EXP for growing a special tree.]

[EXP: 50/1000]

"So I can't level up myself but I can level up my dungeon? Well, it is a skill more than that… And it is connected to a bracelet too, so I guess it's unfair to complain…"

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