Chapter -1: Glossary
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Apocalypse Game
There are 6 Rounds of the Apocalypse Game every year
Participant: 100 cities x 10,000 humans = 1 millions every year
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Attributes Details
Strength: A measure of raw physical power. It affects the damage of all melee attacks plus how much you can carry, and the ability to carry heavy items.
Agility: A measure of overall finesse and reflexes. It affects reaction speed, and also dexterity in handling an item
Endurance: A measure of overall physical fitness. It affects how much health and stamina are affected in all activities.
Perception: A measurement of environmental and situational awareness, the ability to hear, feel and see further. Influence attack precisions.
Intelligence: A measurement of brain capacity, ability to solve complex solutions faster
Spirit: A measurement of mental acuity, it affects all magic-related activity
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Attributes level: F-, F, F+, E-, E, E+, up until S, a total of 21 level
General example of how levels are categorized using [Strength] as an example
F-: Impaired, having a disability
F: Less than a grown man's strength; a woman's or teenager's strength
F+: An average fully-grown man's strength.
E-" A strong prime, like a sportsman
E: Buff, like a collie working at a station or a trained soldier
E+: A professional weightlifter, a specially trained soldier.
D-: Weightlifting champion
For one's rank to reach D or higher, one had to have superhuman strength.
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Item and Skill Rarity
Common - Uncommon - Superior - Unique - Legendary - Divine
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Skill proficiency level
Basic - Novice - Expert - Master - Grandmaster - Supreme - Transendence
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Fighting Mechanic
An unarmed attack has a base damage of 5 - 15 damage.
With Alan being an experienced fighter, he could maximize the potential of each attack
There is also a strength modifier for physical attack
F-: minus 30%
F: minus 20%
F+ minus 10%
E- :Normal
E :10%
E+ :20%
D- :30%
D :40%
D+ :50%
With Alan having E+ in his strength, he could gain 20% more damage
Alan also has his [Unarmed Combat (Novice) that gave him 25% extra damage
Making his final modifier as 45% and his unarmed damage become [7 - 22]
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Using a weapon
[Hunting Knife]
[Attributes: Damage 14-22]
Will modified the damage from 5-15 to 14-22.
With his 20% modifier form strength and 10% from sharp weapon (dagger) basic skill
Making his final modifier of 30% and his dagger attack become [18 to 29]
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More will come
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