"Ladies and gentlemen, we will have one more commercial break and then we enter the final round..." as the Magistri talked, he faced the camera controlled by the baby. "This round is going to see to the breaking point of our two contestants. And maybe a few words from the sponsors. But for now, let's roll over to another commercial break...."

*DRUMROLL*

The audience applauded and music went off in the air as the lights went dark for the commercial to show on the dark screen. 

*THE COMMERCIAL!*

An unknown voice was suddenly heard, "This Advertisement is brought to you by the incredible mind of a fine ass author... DERE_ISAAC"

As the commercial unfolded on the screen, Lenny watched intently, aware that the seemingly random advertisements often held clues or themes relevant to the next segment of the game. The cowboy-era tune set the stage for a classic narrative of good versus evil, with a twist.

The first character, the Good, exuded heroism and confidence. Dressed in a traditional cowboy hat and clothes, he declared his intentions to use his sword to save his country. His archetype was clear, the quintessential hero out to do right and fight for justice.

The second character, the Bad, presented a stark contrast. His sinister attire and dual swords spoke of his malevolent intentions. He wasn't just an antagonist; he was a force of destruction, laughing wildly and openly declaring his plans to kill both the Good and the country they were fighting over. The conflict was set, a classic showdown between good and evil.

But then came the Fugly, the third character, who defied the usual archetypes. His appearance was comically grotesque, with a wide nose, big mouth, and bulging eyes. He was the underdog, the one both the Good and the Bad overlooked due to his unimpressive exterior. Yet, it was the Fugly who held the ultimate power in this narrative. With a gun and only two bullets, he changed the course of the story, shooting both the Good and the Bad and claiming victory for himself.

The commercial ended with the Fugly sitting on a throne, surrounded by women and jewelry, a clear message that sometimes, those underestimated or overlooked can come out on top. It was a story of cunning over brute strength, of the unexpected victor in a battle of stereotypes.

It was a town forgotten by time, a relic of a bygone era that had seen its share of stories and struggles. Now, it served as the backdrop for the final showdown between Lenny and Agent 'X', a fitting setting for a duel that seemed destined by fate. 

The Old West town, with its air of desolation and its history of lawlessness and conflict, was the perfect stage for what was to come.

As Lenny and Agent 'X' took in their surroundings, each man aware of the weapon in his hand and the weight of the moment upon them, the game was set to continue. 

The final round, a deadly face-off in a ghost town from the past, was about to begin. And as the Magistri watched with an eager gleam in his eye, the audience held its breath, waiting to see how this climactic chapter of "HOW TO BE THE DEVIL'S SLAVE" would unfold.

As the timer ticked down, the tension between Lenny and Agent 'X' was palpable. 

As both men waited, lenny turned to Agent 'X' and asked, "You told me a lot, but you still did not tell me why you were after my life." Agent 'x' frowned, "If you survive till the end, I'll make sure to tell you before i kill you once and for all."

Lenny's question, a probe into the motivations behind Agent 'X's relentless pursuit, hung in the air. Agent 'X's response, a promise of revelation only in the event of Lenny's defeat, added another layer of mystery and anticipation to their confrontation. It was clear that there was more to their story, a depth of history and perhaps personal vendetta that went beyond the game.

The moment the timer hit zero, the game transformed from a tense standoff to a fierce battle of wits and reflexes. Agent 'X', with his long sword in hand, wasted no time in taking the offensive, disappearing into the layout of the old town. His movements were swift and determined, a clear sign that he was eager to end this once and for all.

Lenny, cautious and mindful of the single bullet in his 44 magnum, acknowledged the gravity of his situation with a simple mutter, "this should be enough!" He knew the value of that one shot, the importance of making it count in a life-or-death situation. With a deep breath, he followed Agent 'X' into the town, his senses heightened and his mind racing with strategies.

But he had barely taken a step when the whistle of a projectile sliced through the air. Instinctively, Lenny reacted, twisting his body in a maneuver that showcased his agility and awareness. The blade, thrown with deadly precision by Agent 'X', grazed his neck, a near miss that sent a clear message — this was going to be a battle where every moment, every movement, could be lethal.

Tumbling to the ground, Lenny quickly sought cover behind one of the houses. The town, with its deserted streets and rundown buildings, offered a myriad of hiding spots and vantage points. The old wood creaked under his weight as he pressed himself against the building, his heart pounding, his mind racing.

The silence that followed the initial attack was almost as unnerving as the attack itself. Agent 'X' was out there, somewhere among the shadows and silence of the town, waiting for his moment to strike. Lenny knew he had to be smart, to use the environment to his advantage and to anticipate Agent 'X's moves.

As he cautiously peered around the corner of the house, gun at the ready, Lenny understood the stakes had never been higher. confrontation.

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